arjen
Marauder
zoekend naar AD&D, OD&D, BECMI of OSR campaign in de buurt van Zaandijk
Posts: 121
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Post by arjen on Jul 10, 2015 14:10:49 GMT 1
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arjen
Marauder
zoekend naar AD&D, OD&D, BECMI of OSR campaign in de buurt van Zaandijk
Posts: 121
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Post by arjen on Jul 29, 2015 11:10:10 GMT 1
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Post by Tercio (Alehandro) on Jul 29, 2015 19:35:27 GMT 1
Ossum. Kun je dat vrijdag meenemen als je er bent? Ik zou graag even die fantasy regels bekijken.
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arjen
Marauder
zoekend naar AD&D, OD&D, BECMI of OSR campaign in de buurt van Zaandijk
Posts: 121
|
Post by arjen on Aug 4, 2015 8:51:24 GMT 1
Hier nog mijn Chaos mutation tabel voor het gebruik in Lion Rampant, misschien de volgende keer uitproberen? (Ik had het ook hier: duxrampant.yuku.com/forums/113/General-Discussion#.VcBvCS7MlAN geplaatst, vandaar het engels): The above guidelines for a chaos army should work against any other player as everything is within the basc LR rules. You can of course make it more interesting by adding some optional rules to spice stuff up (with the opponents permission). You can opt to roll on the chaos attribute table for all you chaos units (roll for all your units or none): roll 2d6 -2 brittle bones and sensitive flesh, armour is decreased by 1(minimum of 1) -3 obtuse/dim add 1 to the move and shoot activation score ( making it more difficult) -4 obese and/or short legged, decrease the move distance by 1" -5 fanatic/psychopathic, add wild charge -6 cannibalism, this unit can start with a maximum of 11 members ( no effect for 6 member units) -7 weird looking but no effects (nice moustache in vibrant colours, eyestalks) -8 demonic energy/pestilence, add one automatic hit to each combat/hit resolution -9 unsettling/horrific, units in close combat with this unit have a -1 penalty on courage rolls -10 long legged/ hyperactive, add 1 " to maximum move distance -11 inspired, reroll activation roll for this unit once per game -12 iron skin/great constitution, add 1 armour (max armour value is 4), decrease move distance by 1" For campaigns you could reroll for each unit that was destroyed/routed in the last game. For one-offs I would give the chaos player a glory bonus worth 7 minus the average chaos attribute score (rounded up) or a glory bonus to the opponent for each point of average attribute score over 7 (rounded down). So chaos player with an average chaos attribute score of 4.9 would get a +2 glory bonus at the end of the game, the opponent woulx get glory bonus of +1 if the chaos player rolled 8.6 on average.
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arjen
Marauder
zoekend naar AD&D, OD&D, BECMI of OSR campaign in de buurt van Zaandijk
Posts: 121
|
Post by arjen on Aug 5, 2015 14:04:02 GMT 1
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