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Post by Deleted on Sept 20, 2007 15:44:54 GMT 1
heej iedereen
ik wil aan mordheim beginnen met dark elves ik ben benieuwd of dit kan en zo ja heeft iemand hiervoor de regels voor mij?
ik ga in ieder geval dan mengil manhide's manflayes kopen als legubere warband in mordheim
groeten jerry
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Post by Ome Mathieu on Sept 20, 2007 15:48:53 GMT 1
manflayers! yessssss die zijn te vet! haha
je kan in principe met iedere warband die je bedenkt dr bij komen trashen, als er nog geen regels voor zijn dan bedenken we dr wel een passende set bij (mijn witch hunters zijn ook om inquisitie gethematiseerd, maar ik gebruik de witch hunter regels om dat die wel in de buurt komen van wat ik in gedachten had) Dark elves kunnen zo dus ook worden gebruikt... ik zelf heb er nog niet regels voor, maar die moeten te vinden, of te maken zijn..
iig succes met die modellen! ze zijn gruwelijk!
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Post by Deleted on Sept 21, 2007 11:29:41 GMT 1
oke eindelijk iemand die zeniet haat omdat ze zo sadistisch zijn:P
ik ga ze bestellen maar.. zal ik dat bij mini doen of gewoon ze thuis laten sturen:P?
en mathieu weet jij een toepasselijk kleurenschema voor ze? ik zit te denken aan de zelfde die op internet staan maar dan in plaats van paarse doeken iets van bruin of een andere kleur...
naja hoor het wel mzzls
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Post by Deleted on Sept 21, 2007 12:19:27 GMT 1
yessss!
ik heb de dark leves rules voor mordheim
weet niet of ze kloppen maardit zijn ze: Many do not dare to speak of the Druchii (Dark Elves). Those who have encountered the Druchii and survived, shudder of even a thought of this murderous race. A race where pain and pleasure has been pushed to the ultimate extremes. Even merchants who trade with this foul race know that they will lose profit than to gain, it is better to stay alive than dead. They leave destruction and despair to those who they have raided. To those men, women and children who become slaves and to those who have lost there loved ones. Dark Elf special Rules All Dark Elves are subject to these rules: 1 Hate High Elves See Psychology section 2 Excellent sight Dark Elves have eyesight unmatched by mere humans. The High Elf war band spots hidden enemies with an extra 50% more as far away as other warriors (i.e., t his initiative value +50% in inches). 3 Move silently Dark Elves attack and raid other parties in small groups; they have mastered the art of moving without being heard. If any dark elves are hiding, an enemy unit would have will spot a dark elf Hidden model with –1 to their initiative. Dark Elf EQUIPMENT LISTS Hand-to-hand combat weapons Dagger (first free) 2 GC Mace 3 GC Sword 10GC Battleaxe 5 GC Spear 10 GC Halberd 10 GC Ithilmar weapons 3x cost Missile Weapons Throwing knives 15 GC Crossbow pistol 35 GC Repeating crossbow 25 GC Armour Shield 5 GC Buckler 5 GC Helmet 10 GC Light armour 20 GC Heavy Armour 50 GC Ilthimar armour 45GC**** The Price of the suit of Ithilmar armour is cheaper for a starting war band to represent the relative ease with such items of in their own kingdom. Later purchases of Ithilmar armour must be using the normal price chart in the Mordheim rules… (This is a identical to White dwarf issue 241 UK edition on dwarf Gromril armour) Slave master equipment List Hand-to-hand combat weapons Slave Master weapons: Dagger (1st free 2 GC Sword 10GC Sleeping Poisoned weapons +10 GC per coated weapons Cutting Edge whip 17GC Missile weapons Throw Knives 15 GC Crossbow pistol 35 GC Repeating crossbow 25 GC Armour: Light armour 20 GC Buckler 5GC Heavy Armour 50GC Witch Elf Equipment List Hand-to-hand combat weapons: Dagger (first free) 2 GC Sword 10GC Witch Elf Poisoned weapons +20 GC per weapon coated (Resolve hits at +1 st, Hand-to-hand weapons only) Missile weapons: None Armour: helmet 10 CHOICE OF WARRIORS A Dark Elf raiding party must include a minimum of 3 models. You have 500 Gold Crowns to recruit and equip your raiding party. Maximum number of models in the raiding party is 12. Note that you can have a war band of 12 Dark Elves with 5 slaves, which brings to a total of 17. HEROES Noble Your raiding party must be lead by a Noble. Ryn-Tyrr Assassins Your raiding party may include a single Ryn-Tyrr Assassin. Slave Master Your raiding Party may include a single Slave master Scouts Your raiding party may include up to two Scouts. HENCHMEN Warriors Your raiding party may include any number of Warriors. Witch Elves Your raiding party may include any number of Witch Elves. STARTING EXPERIENCE Noble: start with 20 experience. Ryn-Tyrr Assassin: start with 11 experience. Slave Master: start with 8 experience. Scouts: starts with 0 experience All Henchmen start with 0 experience. Slaves: can gain no experience SPECIAL DARK ELF EQUIPMENT Cutting Edge Whip 17 gold crowns The cruel weapon is a steel whip with razor sharp edges an additional –1 armour modifier is added to the opponents armour save is the slave master uses this Range Strength Save modifier Special Rules Close Com. As user Additional –1 save modifier Sleep poison 10 gold crowns per coated weapon The Dark Elves are infamous of using poison, the sleeping poison is a potent poison which is coated on the Slave masters weapons, on a roll of a 12 on a 2d6 the Victim falls into a deep sleep and cannot wake up for the rest of the battle, however a comrade of his/her can carry him\her but the comrade can only move at half movement, however if none of the victims companions are not carrying him in the end of the battle, the unit is automatically captured by the Dark Elf war band and maybe sold (you could even make it a campaign story were the victims war band have to rescue him). Ryn-Tyrr Weapons Per-paid in the Ryn-Tyrr cost All of the Dark Elf Assassins weapons are coated with special poison from red scorpions. Which give the weapon +1 st bonus Range Strength Save modifier Special Rules Close Com & missile weapons As user Additional +1 strength bonus Witch Elf poisoned weapons + 20 gold crowns per coated weapon Witch Elves usually coat there weapons with deadly poison, many warriors have a second thought about attacking a blood crazed Witch Elf Range Strength Save modifier Special Rules Close Com. As user Additional +1 strength bonus DARK ELF SKILL TABLE Combat Shooting Academic Strength Speed Special Noble X X X X X X Ryn-Tyrr Assassin X X X X X Slave Master X X X X
Scout Speed, shooting, special DARK ELF SPECIAL SKILLS Dark Elf Heroes may use the following Skill table instead of any of the standard Skill tables. Note: dark Elves have six universal skills they can use, the other are specific heroes. WAYS OF THE DARK ELVES 1 Lyn-Mur’ss (Killer in shadows) This skill is for Dark Elf Assassins (Ryn-Tyrr). The Assassin has mastered the art of shadows, a unit who attempts to charge the Assassin can only charge the Assassin on the range of there initiative, for example I3 give you 3” charge if you chose to charge the Assassin. Also Missile weapon are at a –1 penalty to hit the Assassin, the assassin has to be within 2" of a building or forest to use this skill 2 Cladd-Lyl (Warriors of the Blade) The Dark Elf hero has mastered Khaine Tzu’s Art of war. The dark Elf hero is a master tactician and weapon master. He\She has to roll under his\her initiative if it is a successful roll then you get an additional surprise attack which you hit on a 2 on a d6, also critical are on a 5 and 6. 3 Mak’alsar (Fear) This Skill is for the Slave master only. The Slave master has become infamous for his\her foul deeds in Mordheim; Slave master causes fear, see psychology rule in the Mordheim rulebook 4 Side step The Dark Elf has become an expert in deflecting blows. The Dark Elf hero can Ignore one attack of his enemy if he rolls under or equal his initiative minus his opponents Initiative. For example a Dark Elf with an Initiative of 6 against and Initiative of 3 he\ she will need a 3 or less on a d6 to ignore the attack. You can only do this once per combat 5 Dis-hounerable combat If the Dark Elf attacks a unit from behind hit get a +1 to hit on a d6 so if he needed 3 to hit he would now need 2. 6 Infiltrate A Dark Elf with this skill is always placed on the battlefield after the opposing war band and can be placed any where on the table as long as it is out of sight of the opposing war band and more than 12” away from any enemy model. If both players have models which infiltrate, roll a d6 for each, and the lowest roll sets up first
HEROES Noble 80 Gold Crowns to Hire The Dark Elf Nobles are cruel and can carry out acts of extreme depravity. These greedy evil Elves have come to Mordheim to increase the Nobles Houses power through the unknown wealth that lays within Mordheim, but that is just a rumour. Who knows why the dark Elves are in Mordheim, what does the Witch King see or know that he sends his dark messengers across the Warhammer world. Profile M WS BS S T W I A Ld Noble 5 5 5 3 3 1 7 1 9 Weapons and armour: The Noble may be equipped with weapons and armour from the Dark Elf Equipment list. Special Rules: Leader: Any elf within 6" of the Noble may use his Leadership characteristic when taking any Leadership tests. 0-1 Ryn- Tyrr ASSASSIN 80 gold crowns to hire Ryn-Tyrr Guild (Blooded Scorpion) Is the most deadliest Assassins guild known to the Warhammer world, for centuries Nobles of High Elf, Human, Dwarf even Dark Elf have fallen to the Ryn-Tyrr guild. A Dark Elf guild that is everywhere even in the Old World. They are the agents of death, which the Witch King uses for his own gain and his mysterious twisted plots. Profile M WS BS S T W I A Ld Assassin 5 5 5 3 3 1 7 1 9 Weapons and armour: The Assassin may be equipped with weapons and armour from the Dark Elf Equipment list. SPECIAL RULES Assassin: Due to the very nature of the Assassins occupation no friendly Dark Elves may ever use his Leadership characteristic nor can you test against it for Bottle tests. (Tommy Punks Rule) Ryn-Tyrr weapons: All of the Dark Elf Assassins weapons are coated with special poison from red scorpions. Which give the weapon +1 st bonus 0-1 Slave Master 40 gold crowns Profile M WS BS S T W I A LD Slave master 5 4 3 4 3 1 6 1 8 Equipment: see slave master equipment list Special rules: Stranglehold: Slave masters are experts whip users since they do allot of whipping for obvious reasons. If the Dark Elf is using a whip (see Slave master equipment list below), the Victim on a 2-4 is stunned Slave master Skills: he may learn these skills instead of any of the standard skill tables Whip Master: The Slave Master has mastered the art of using the he has become unique amongst his profession that he can make an additional attack per combat phase. Extreme torture: Throughout the years of the Slave Master has mastered the art of torture. He\She knows the exact place to hit the unit and do maximum damage (maximum damger does not mean OOT), the unit must take a Ld test if the model is hit but not wounded he can only use this skill if he hits a unit within 4”. This skill does not apply in close combat Anguish and torment for the slaves! if the Slave master has 5 slaves (Slaves stats see below). After the battle the Slave master can push the slaves to the edge for the Exploration of treasures, add two extra dices to your exploration roles, however the slaves have a chance of dying. Roll a d6 and see how many slaves are dead The Slave trade: If the dark Elf war band has captured an enemy hero the Slave master can sell the hero for 3x the actual cost of the model. 0-2 Scouts 40 Gold crowns The Dark Elf scouts are trained as stealthy snipers. They cut down the enemies and reduce number of the enemy so the rest of the dark Elf can execute the final kill. Profile M WS BS S T W I A Ld Scouts 5 4 4 3 3 1 6 1 8 Equipment: The Assassin may be equipped with weapons and armour from the Dark Elf Equipment list. Expert explorers (Festers Rule): Dark Elf scouts are gifted explores with their tunnels which reach to unknown parts of Lustria and their great Black Arcs which have explored and found great arcane artefacts. When rolling on the Exploration chart, the Elf War band allows you to modify one dice roll by –1/+1. However if both scouts are OOT then you may not use this ability. If you have two scouts you get an extra +1 bonus on the total score HENCHMEN (bought in groups of 1-5) WARRIORS 40 Gold crowns Dark Elf fighters are world re-known for the skills in combat. Feared by many, one thinks twice before such a dangerous enemy. Profile M WS BS S T W I A Ld Warriors 5 4 4 3 3 1 6 1 8 Equipment: The Dark Elf warrior may be equipped with weapons and armour from the Dark Elf Equipment list. WITCH ELVES 40 Gold crowns The feared Brides of Khaine, the agents of murder and bloodlust. For them murder is second nature as long as it pleases their depraved God. Profile M WS BS S T W I A Ld 5 4 4 3 3 1 6 1 8 Equipment: The Witch Elf may be equipped with weapons and armour from the dark Elf Equipment List. SPECIAL RULES Frenzy: The Witch Elves are subject to Frenzy see psychology section in the mordheim rulebook Slaves 0-5 Slaves 20 gold crowns Profile M WS BS S T W I A LD Slave 4 2 2 3 3 1 3 1 4 Equipment: bare hands and feet Special Rules: Slave master: Must have a slave master in the war band, also they must be within 6” of the Slave Master or they will run away to the nearest tabletop edge. However the Slave master regains control of the slave if he\she is able to catch up the AWOL (absent without leave) Slave. Drugged up to the max: If you decide to use slaves in battle the slave master has used strong potent potion on the Slaves to turn them into blood crazed mindless killers… the slaves get a +1 to there strength and are immune to all psychology, however if they are not within 6 “ of the slave master they will attack the nearest model (except for the slave master, even in there mindless frenzy they still remember who’s boss). However you cannot use them for exploration if the slaves fight in combat. Exploration: If the Slaves do not fight, they can be used to help in the exploration chart after battle add an extra dice, you must have 5 slaves to do this Exp: Slave DO NOT Gain Experience Choice: you can choose for the slave to fight or not to fight, the choice is yours
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Post by Deleted on Sept 21, 2007 12:53:47 GMT 1
nou ik heb alles gelzen en ik voel me nog prettiger dan ooit! wat een vette regels zijn hiervoor..
ik denk dat ik toch maar geen mengil manhide boxed set ga kopen.
maar ik weet wel wat ik nu ga doen.
1. noble= mengil mahide 2. assasin= ik zoek een mooi model ervoor om te converten ben er nog niet uit 3. 2 scouts= manflayers 4. slave master= zo'n vrouwtje met een whip maar dan nog converten 5. slaves= ben nog op zoek naar models om te converten 6. warriors= ben er nog niet uit:P
naja ik hoor het wel wat je ervan vindt:P
ik ga verder met ideen ophalen hierover:P
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Post by Ome Mathieu on Sept 21, 2007 12:55:55 GMT 1
ik zou em wel ff op wat paarse details houden, of wat turquase dingen, ik zou nog wel voor die kleuren gaan, maar ze gewoon wat ouder maken door bruin toe te voegen... het zijn tenslotte renegade druchii...
verder zijn DE bruut!!! ik speel ze zelf ook... alleen puur op thema met slaaneshi dingen... sex, drugs en violence! yesss
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Post by Deleted on Sept 21, 2007 14:00:04 GMT 1
idd:P at ik ook aan te denken met warhammer maar dit is mordheim city of the danmed
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Post by hatman on Sept 23, 2007 11:16:10 GMT 1
er is een meer gebalanceerde Dark Elf lijst in de army builder, ik raad je aan die te downloaden. Op die manier kan je heel makkelijke een warband samenstellen.
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Post by Deleted on Apr 28, 2009 17:42:50 GMT 1
is er eigelijk een goede site waar de warbands staan + rules en waar is die army builder te downloaden?
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Post by Machiel on Apr 28, 2009 18:07:52 GMT 1
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